Social Issues
Education, Health, Security, etc.
Arts & Culture
Cities
Civic Engagement
Economic Development
Education
Energy
Environment
Food
Health
Human Rights
Security
Social Services
Water & Sanitation
Sectors
Government, Nonprofit, Business, etc.
Business
Foundations
Government
Nonprofits & NGOs
Social Enterprise
Solutions
Advocacy, Funding, Leadership, etc.
Advocacy
Collaboration
Design Thinking
Governance
Impact Investing
Leadership
Measurement & Evaluation
Organizational Development
Philanthropy & Funding
Scaling
Technology
Magazine
Current Issue
All Issues
Sponsored Supplements
In-Depth Series
Podcasts
Webinars
Events
Books
Videos
Newsletter
Global Editions
About Us
About
SSIR
Stanford PACS
Contact Us
Submissions
Advertise
Help
Reprints
Terms of Use
Privacy
Accessibility
Site Map
Donate
×
Search
SSIR
Donate
Social Issues
Arts & Culture
Cities
Civic Engagement
Economic Development
Education
Energy
Environment
Food
Health
Human Rights
Security
Social Services
Water & Sanitation
Sectors
Business
Foundations
Government
Nonprofits & NGOs
Social Enterprise
Solutions
Advocacy
Collaboration
Design Thinking
Governance
Impact Investing
Leadership
Measurement & Evaluation
Organizational Development
Philanthropy & Funding
Scaling
Technology
magazine
Current Issue
All Issues
Sponsored Supplements
Global Editions
more
In-Depth Series
Podcasts
Webinars
Events
Books
Videos
Newsletter
Stanford PACS
Submission Guidelines
About Us
Sheryl Nance-Nash
Child’s Play
By Sheryl Nance-Nash
A video game teaches children about famines and how to stop them.
This article is free.
You have %%pigeonMeterAvailable%% more free articles this month. Sign up for a free account or subscribe for additional access.
Sign up
Log in
Upgrade