Connectivity for Youth
“Digital citizenship” and connectivity are opening up new avenues to tap into the creativity, inventiveness and enterprise of youth to create educational and economic opportunities.
Innovations in technology that serve the world (more)
“Digital citizenship” and connectivity are opening up new avenues to tap into the creativity, inventiveness and enterprise of youth to create educational and economic opportunities.
New levels of data-filtering, along with the growth of social networks that aggregate like-minded souls, are threatening civic engagement—and other assertions made at the Personal Democracy Forum.
Play this online game and learn social innovation strategies to solve global crises.
Small, Web-wired start-ups that are using social media to find, then recruit, the best new talent from around the globe and leverage it for immediate innovation, impact, and sustainability.
Many of the tools in the social technology for social impact sector require us to operate a traditional hierarchy and distribution of responsibility, instead of distributing responsibility, and developing in an agile, organic way.
The urban water supply cycle faces an exciting opportunity—large-scale conversion of sewage waste into drinkable water.
Harnessing engineering innovation and technology to further social causes is one path to social enterprise. In this university podcast, sponsored by Stanford's Center for Social Innovation, former rocket scientist Jim Fruchterman talks about how he created Benetech, an organization that uses technology innovation and business expertise to solve unmet social needs. He discusses how he has leveraged the intellectual capital and resources of Silicon Valley to create solutions that are truly life changing.
Malnutrition is a prime target for social enterprise efforts. In this audio interview with Stanford Center for Social Innovation correspondent Sheela Sethuraman, Dipika Matthias talks about Ultra Rice, a technology developed by PATH in Seattle, which is being introduced to millions of families around the world with great health and productivity benefits. The project director talks about the genesis of the project, its progress so far, and where it is headed.
How can a social enterprise save the lives of young people? In this audio lecture sponsored by the Center for Social Innovation, Steve Cole talks about the Re-Mission video game, a project that inspires young people to take their pills after their cancer has been put into remission. The game was the first product of HopeLab, an organization dedicated to improving the health and quality of life of young people with chronic illness.
Audrey Seagraves has a passion for international development and social enterprise. In this audio interview with Stanford Center for Social Innovation correspondent Sheela Sethuraman, the director of programs at World of Good talks about the creation of Fair Wage Guide software, a free tool that tells the viewer how wages being paid to any artisan worldwide compare to international wage standards.