Game Theory
Behavioral experts agree that so-called "games for good" can teach empathy to those who play them.
Behavioral experts agree that so-called "games for good" can teach empathy to those who play them.
How can you leverage the power of design thinking and psychological research with practical tools and strategies to get your social enterprise off the ground? In this university podcast, sponsored by the Stanford Center for Social Innovation, Stanford Graduate School of Business marketing professor Jennifer Aaker introduces the "dragonfly effect" model to illustrate how technology can be used to support business and social missions.
How texting became young donors’ preferred way to make charitable donations.
Real change only occurs when people, and the institutions we collectively form, restructure to make better use of new technology.
“Digital citizenship” and connectivity are opening up new avenues to tap into the creativity, inventiveness and enterprise of youth to create educational and economic opportunities.
Five principles based in social science that will help organizations connect their work to what people care most about.
Six pathways to making housing more affordable and available from the Ivory Prize for Housing Affordability.
A recent study found three common barriers to knowledge sharing across nonprofits and their networks, as well as ways and means to overcome them.
Two veterans of consumer psychology, marketing, and entrepreneurship provide a guide to using social media for social change.
Using artificial intelligence to predict behavior can lead to devastating policy mistakes. Health and development programs must learn to apply causal models that better explain why people behave the way they do to help identify the most effective levers for change.